

(This led to a lot of arbitrary code changes, which caused us to have disagreements, which led to me making vague remarks about having difficulty working with a programmer.) Having an expensive programmer sitting around with his hands tied is bad for every party involved, so the programmer returned to working on other projects for tinyBuild instead. As a result, the programmer couldn’t do anything of major importance, and could only make little adjustments. Going for a long period of time without any updates would be a death-stroke for the game’s popularity, so we decided not to refactor those scripts. To avoid doing any wasted work, I’d have to stop updating the game for a period of several months while the code was being re-factored. It wasn’t the sort of situation where we could just work in separate branches and then merge our work if the programmer entirely changed the nature of a script, then all of the work I did in the meantime would be incompatible, and would have to be tossed out.


The plan was for the programmer to refactor certain aspects of the code, but it proved to be impossible to refactor that code while I was still making changes and additions to the game.

Although it’s true that the programmer and I had disagreements from time to time, he was absolutely not the primary reason why tinyBuild and I stopped working together. Whenever people speculate about why I’m no longer working with tinyBuild, they try to extrapolate information from some vague remarks I’ve made about having difficulty working with a programmer. I kinda wish that things had turned out differently, but I’m also 100% okay with being self-published. The main reasons why I wanted to be with a publisher faded away over time, and the partnership wasn’t working out for either of us, so we went our separate ways. In short, tinyBuild and I had a lot of experiences which taught us that we weren’t a good fit for one another. However, staying completely silent about tinyBuild has only caused confusion I think it’s important that I talk about it openly, so that people don’t fill in the blanks with their imagination. So, to stay on the safe side, I decided to simply not acknowledge it at all. There’s a reason why I was extremely reluctant to say anything about it for a very long time: ending a partnership is negative news, and I was terrified of accidentally violating the part of the contract that forbids speaking negatively about the other parties of the contract. Well, now’s probably the right time to tell you that tinyBuild and I stopped working together in December of last year. In my previous two videos, I discussed some problems that I’ve been facing – and a lot of people asked, “Shouldn’t your publisher, tinyBuild, be helping you with that sort of thing?”
